Discover the 4 VR experiences from the 1st South African 48H VR Film Jam !
From 24 to 27 October 2017, Digital Lab Africa organized in cooperation with the French Institute of South Africa and Wonda VR the first South African VR Film Jam, wich has been held in Johannesburg at Tshimologong – Digital Precinct (Maxum Digital).
12 selected participants learnt how to write, shoot, edit and distribute a cinematic VR experience in less than 48 hours, with the help of French and South African mentors. The 4 final projects were showcased on October, 27th at DISCOP Johannesburg, the world’s number one destination to acquire and co-produce content “Made in Africa” and sell international film, television and digital content.
The Jam was part of the Wonda VR Jam Tour, that covers all continents and aims at empowering a diverse community of creatives to explore the future of cinema in VR, using a proven methodology coupled with Wonda VR Studio authoring software.
An event produced by HonkyTonk Film, Wonda VR, Digital Lab Africa
In association with Tshimologong Digital innovation Precinct, Maxum Digital, the French Institute of South Africa and DISCOP Africa.
VR experiences directed by Phumulani Ntuli, Amy Loureth Worster, Grace De La Hunt, Anita Szentesi, Muzi Mthembu, Sharp-Lee Mthimkulu, Itumeleng Montso, Zamo Mkhwanazi, Tafadzwa Hove, Marinda Botha and Thembeka Kaula.
Mentored by Arnault Labaronne, Florian Pannetier, Gareth Steele and Kenneth Kaplan.
HOW TO EXPERIENCE THE VR JAM FILMS
1/ Download Wonda VR app for Android HERE
2/ Scan the following QR codes within the app (see below)
THE 4 EXPERIENCES
by Anita Szentesi and Muzi Mthembu (South Africa)
An elevator ride about how being completely good or completely bad can be completely In-Human…
Anita Szentesi and Muzi Mthembu, chose the French Institute of South Africa’s building to shoot their VR experience: In-Human. The main part of the experience takes place in an elevator, and the viewer has to make the choice to interact or not with the various characters he meet. His/her choices will impact the story and allow him/her to continue or not. Through this experience, the aim is to interrogate the viewer’s sense of humanity. « No person is either all good, or all bad; everyone has a good and bad side. It’s about being human inside this immersive experience », shared Szentesi.
by Phumulani Ntuli, Amy-Loureth Worster and Grace De La Hunt (South Africa)
« Iphupho » means « a dream »in the various Nguni languages of South Africa. In this short VR experience, the viewer is invited to arrange the audio from a group of three musicians in various combinations. Individually and as a group, the artists perform soulfully and their music evokes the longing and the hope felt by many young South Africans.
JOZI MUSIC MATCH UP
by Sharp-Lee Mthimkulu, Itumeleng Montso and Zamo Mkhwanazi (South Africa)
The 3 young directors aim to create an immersive experience of Johannesburg, , that allows the viewer to see two parts of the city at the same time. « Our idea was that no matter where you are in Joburg, there are always two perspectives to any story and we wanted to fuse these perspectives into one », said Sharp-Lee Mthimkulu. The experience is enhanced with different soundtracks for each of the scenes. As a result, the experience contains an impressive number of possibilities, that turns its editing into a technological challenge. The viewer can create his own experience depending on which part of the city he wants to explore.
WHO TOOK MY MILK ?
by Tafadzwa Hove, Marinda Botha and Thembeka Kaula (South Africa)
Sharing a house with flatmates ? Don’t you just hate it when someone finishes the last milk in the fridge without replacing it ? Find out who did it. Who took my milk ?
This VR experience is based on a every-day life situation in a shared house: the main character, who is also the viewer, is conducting an investigation about his flatmates to find out who took the last milk in the fridge. Mixing the codes of detective movies with the VR interactivity, this experience is cleverly playing with the space in 360°, for the viewer has to look everywhere to find some clues.